入戏STORYWORLD
屠龙冒险中的四人队伍与远方巨龙
AI 原生互动叙事平台AI-NATIVE INTERACTIVE STORYTELLING

走进故事ENTER
THE STORY

让每一个故事,成为可以进入的世界TURN EVERY STORY INTO A WORLD YOU CAN ENTER

SCROLL TO ENTER ↓
作者创造世界 · 玩家进入世界 · AI 让世界持续活着

From story to world

过去,作者写一个故事
今天,作者创造一个世界
AUTHORS ONCE WROTE STORIES
NOW THEY CREATE WORLDS

一个好故事要变成游戏,曾经需要编剧、美术、配音、程序和漫长开发。现在,作者负责世界观、人物与真正有价值的创意;AI 帮助它长出画面、声音、角色表演与互动规则。Turning a story into a game once required writers, artists, actors, engineers, and months of production. Now creators bring the world, characters, and soul—AI helps them become images, voices, performances, and playable rules.

无月:松江府中秋夜案件中的四名嫌疑人
《无月》· AI 社会推理
01 · CREATE

用自然语言创造世界Create in natural language

从人物秘密、关系网络和核心冲突出发,生成可验证、可试玩的完整剧本。Begin with secrets, relationships, and conflict; build a complete, testable storyworld.

02 · PERFORM

让 AI 真正进入角色Let AI inhabit the role

AI 不是旁白工具,而是会观察、记忆、说话、选择并回应后果的证人和队友。AI becomes witnesses and companions who observe, remember, choose, and respond.

03 · PUBLISH

从创作到发行,一步可玩From creation to play

画面、语音与玩法由同一个作品直接运行。真人、AI 或混合组队,都能立刻进入。Images, voices, and gameplay run from one work—ready for human, AI, or mixed parties.

故事不再被写完A STORY IS NEVER SIMPLY FINISHED

而是被共同经历IT IS LIVED TOGETHER

每一次进入,都会留下不同的故事EVERY PLAYTHROUGH LEAVES A DIFFERENT HISTORY
克莱因疗养院的镜厅中,调查队面对镜中未知存在
同一个世界,因为进入的人不同而改变THE SAME WORLD CHANGES WITH WHO ENTERS IT《克莱因疗养院怪奇事件》· MIRROR HALL

Playable worlds

不是一种玩法
而是一代新的故事媒介
NOT ONE GENRE
A NEW STORY MEDIUM

从互相试探的社会推理,到并肩前进的共同冒险。同一个引擎承载不同题材,让作者不必先成为游戏开发者。From social deduction to shared adventure, one engine carries many genres—without asking every author to become a game developer.

无月案件角色
01 · SOCIAL MYSTERY

《无月》

真人互相隐瞒、撒谎和操纵信息;AI 扮演共同争夺的证人。你塞给证人的一句话,可能在另一个玩家的盘问中流传出去。Humans conceal, lie, and manipulate. AI plays the witnesses everyone competes to influence.

克莱因疗养院大厅中的四人探险队
02 · CO-OP HORROR

克莱因疗养院Klein Sanatorium

真人与 AI 队友在未知空间里观察、讨论、战斗并承担后果。关系和共同经历,会改变 AI 接下来的选择。Human and AI companions explore, debate, fight, and bear consequences together.

燃烧废墟中的屠龙队伍
03 · FANTASY ADVENTURE

一起去屠龙THE DRAGON HUNT

能力不同的角色探索路线、组合技能、发现规律。失败留下稳定知识,下一次靠理解世界赢回来。Distinct roles combine skills, uncover rules, and turn failure into knowledge for the next run.

Actual gameplay

这不是概念图
故事已经可以进入
NOT A CONCEPT
THE WORLD IS ALREADY PLAYABLE

从选择故事、真人与 AI 混合组队,到场景探索、角色对话、共同决策和战斗结算——以下全部来自当前可运行版本。Choose a story, form a human-AI party, explore, talk, decide, and fight—every screen below comes from the current playable build.

同行故事集中的三个可玩剧本
选择一个世界Choose a world推理、怪奇探索与共同冒险Mystery, horror, and shared adventure
一起去屠龙的单人和多人模式选择
真人与 AI,随时成队Human + AI, ready to party独自出发,或邀请朋友共同进入Go alone or invite friends
克莱因疗养院中角色状态、对话和共同决策界面
一起观察,一起决定Observe and decide togetherAI 队友会说话、判断,也会记住关系AI companions speak, reason, and remember
屠龙冒险中四名队员讨论村庄路线
每个选择都有队友Every choice has a party职业、性格与关系改变讨论走向Roles, personalities, and bonds shape debate
克莱因疗养院遭遇镜面病患的战斗界面
世界会真正反击The world fights back资源、道具与战斗后果由规则结算Rules govern resources, items, and consequences
克莱因疗养院地下通道遭遇修格斯
越深入,越不可预知Deeper means stranger场景、怪物和共同经历组成一段旅程Scenes, creatures, and memories form the journey

← 横向浏览当前版本实机画面 →← SCROLL THROUGH THE CURRENT BUILD →

Creator platform

写下的不只是一条故事线
而是一套会产生故事的世界规则
DON'T WRITE ONE STORYLINE
BUILD RULES THAT CREATE STORIES

01 · CREATOR STUDIO

AI 创作工作台AI Creator Studio

人物设定、关系网络、场景分支、线索谜题、NPC 知识边界与自动试玩,在一个创作环境里完成。AI 放大作者的表达,不取代作者的灵魂。Characters, relationships, branches, clues, NPC knowledge boundaries, and automated playtests—one creative environment that amplifies the author.

CHARACTERSWORLD LOGICPLAYTEST
02 · STORY RUNTIME

互动叙事运行引擎Interactive Story Runtime

确定性规则掌管数值、路线和结局;AI 负责自然语言表演。既保留现场感,也守住公平、秘密与因果。Deterministic rules govern outcomes; AI performs the characters—preserving improvisation, fairness, secrets, and causality.

RULE ENGINEMEMORYSAFE AGENCY
03 · GENERATIVE MEDIA

画面与声音,同步发生A World You See and Hear

角色立绘、场景画面、旁白与角色语音围绕同一世界状态生成,让文字作品直接拥有游戏级呈现。Character art, scenes, narration, and voices emerge from the same world state.

04 · MIXED PARTY

真人与 AI 混合组队Human + AI Parties

一个人也能出发,朋友来了随时入座。AI 补位不是降低体验,而是以角色身份完整参与。Start alone or bring friends. AI fills a role as a true participant.

05 · DIRECT PUBLISHING

创作完成,即刻发行Create. Publish. Play.

作品直接进入内容库,支持不同角色、路线和队伍反复体验,作者也能持续扩展同一个世界。Publish to the library, then grow the same world with new roles, routes, and chapters.

The network effect

作者越多,世界越丰富
玩家越多,创作越繁荣
MORE CREATORS, RICHER WORLDS
MORE PLAYERS, STRONGER CREATION

每一个新作者都在增加玩家可进入的世界;每一次玩家体验,又在提高下一个世界被创作出来的概率。Every creator adds a world players can enter. Every playthrough makes the next world more likely to exist.

01

更多创作者More creators

更低门槛,把灵感变成可玩作品。A shorter path from idea to playable work.

02

更多故事世界More storyworlds

题材、角色和体验持续丰富。More genres, characters, and experiences.

03

更多玩家与组局More players

邀请、重玩与高光分享带来自传播。Invites, replays, and shared moments drive discovery.

04

更好的创作反馈Better feedback

真实玩法反馈帮助下一部作品进化。Real play helps the next creation evolve.

传统小说让人想象世界
传统游戏高价制造世界
我们让每一个人都能创造世界
NOVELS ASK US TO IMAGINE WORLDS
GAMES ARE EXPENSIVE TO BUILD
WE LET EVERYONE CREATE THEM
屠龙队伍在黎明俯瞰他们共同走过的世界
当创作门槛消失,更多世界会迎来黎明WHEN CREATION OPENS UP, MORE WORLDS SEE THE DAWN《一起去屠龙》· DAWN OVERLOOK

About us

在硅谷,构建下一代
互动叙事基础设施
IN SILICON VALLEY, BUILDING
THE NEXT STORY MEDIUM

硅谷SILICON
VALLEY
37.38° N · 122.08° W

我们是一支扎根硅谷的小型跨学科团队,成员包括前 AWS 资深产品经理,牛津大学物理博士、Web3创业者,以及深耕世界模型、自动驾驶、Physical AI 与多智能体算法的专家。我们把产品叙事、智能体研究和工程系统放在同一张桌上,让每一个有故事的人,都有能力创造一个可以进入的世界。We are a small interdisciplinary team rooted in Silicon Valley. Our members include a former AWS senior product manager, an Oxford PhD in physics and Web3 entrepreneur, and experts in world models, autonomous driving, Physical AI, and multi-agent systems. We bring product storytelling, agent research, and engineering together so anyone with a story can create a world others can enter.

PRODUCT · AWSWORLD MODELSPHYSICAL AIMULTI-AGENT SYSTEMS